Dev Log 3 - Prepping for Demo


Hello everyone,

Our world select screen has been the first section to receive some visual artwork.


Before we launch the demo I wanted to get the core mechanics in place.  That is all now ready to go.  A basic tutorial is in  place, but I still need to design some levels to show off the various forms of gameplay.  So it will be another week or two before the demo is released.  Maybe we'll have some more audio and visuals to show you by then as well.

Some fun bugs I ran into along the way.  I managed to lose a level after I had returned to the main menu.  As it turns out, I hadn't turned off the timer from a timed level.   I have also managed to win on a timed level, even after the timer ran out (sorry, it's been fixed).  

See you soon,

Phil

Get Forethought

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